Looking at the uasset files for the example blueprints, it looks like they’re saved on a binary format by default. Is there an option to serialize them as text? That would help with diff’ing and merging.
Nope, BUT! there is graphical diff tool for blueprints (without merge sadly)
as well as when you copy blueprint in to clipboard they are copies as text and when you paste that text is interpenetrated but you can’t save blueprint in that form other then copy and pasting
Epic is aware of demand on text from blueprints so maybe in some update better tools will apper
Thanks! I’m aware of the blueprint diff’ing. I’m a programmer myself, but it was while experimenting with blueprints that I realized that things were serialized in a binary format. I can see level merging becoming an issue as well.
I have same question - -#