Can an actor be ignored by World Position Behind Translucency?


I’m using a shader based on the WorldPositionBehindTranslucency to create a blob shadow for my character.
It is working great.

The only problem is that the shadow is being projected on all meshes, including the character. That makes it look weird.
Is there any way to make the shader ignore the character and project the shadow on all meshes but him?


Disable “recieve decals” on character mesh