I’ve been trying to get two things working:
1 - Get Niagara particles to work on a static mesh surface which has an animated world offset going for it, say a wave pattern, I managed to get the static mesh to spawn particles from random tri but it seems to completely ignore the world offset deformations on it. Can someone show me how to make Niagara recognize the world offset deformations on the mesh?
2 - I want to assign an animated gradient map to tell niagara where to emit particles on top of this mesh above.
In short words I have a sea wave and would like the to have the texture mapped foam area emit particles.