Can a baked lightmap of an object be saved as a image file?

Hey everyone, I was simply wondering if I can export a baked lightmap to a PNG or JPEG or something similar? I want to apply it to a different program for preview purposes.

You can use the Render to Texture level blueprint tool to unwrap a static mesh and take an image of its lighting only response. There is information about that process here:

alright! thank you very much :slight_smile: