CameraShake for Pawn?

Hello guys, I would like to use a UCameraShake for a Pawn, is that possible?
If I try to call UCameraShake::PlayShake function the first argument is a APlayerCameraManager, which it seems I don’t have in a Pawn.

Is there another way around?


But you can access your Controller, and the PlayerCameraManager should be in there.

I tryed, but it didn’t actually work. The camera didn’t shake at all. I lost interesent in this for the moment, but I will definitely come back on this. Thanks