No… unfortunately i made my CameraManager from just Actor . Well as for the PlayerController->SetViewTarget(NewCamera);
SetViewTarget() function would probably be an PlayerController’s Function in this case… because SetViewTarget() is not particularly defined at CameraManager class. but could this be problem?
According to few of my Logs, CameraManager seems to be online
LogTemp: Warning: CameraManager found
LogWorldPartition: New Streaming Source: CameraPlayerController_0 -> Position: X=1040.008 Y=1211.294 Z=90.000
LogTemp: Warning: Found 2 cameras
PIE: Server logged in
PIE: Play in editor total start time 0.167 seconds.
LogTemp: Warning: Switching to camera index: 1
LogTemp: Warning: Current Camera: BP_FirstPersonCharacter_C_0
LogTemp: Warning: New Camera: BP_Cam1_C_UAID_D843AE24536D4B1C02_1293429303
LogTemp: Warning: Successfully switched to camera: BP_Cam1_C_UAID_D843AE24536D4B1C02_1293429303
LogTemp: Warning: Switched Camera
One thing not mentioned is that I am currently using the method to Scene Capture Component 2D (under each Camera Actors) and setting the Texture Target To RT_CameraFeed (Render Target). And I made an HUD and imported RT_CameraFeed as an image brush.
Could this method be related to my problem on camera changing?