Camera track fbx sequencer help URGENT

I am a beginner vfx artist, for my project I have tracked the camera movement a greenscreen video using Nukex’s 3dcameratracker node, then I have exported is as an fbx file and put it into Unreal engine 5.3. Next I imported the camera into Unreal engine and the camera movement seems to track fine in ue sequencer. However in my world, the cine camera actor seems to be in a random part of my map and I can’t seem to move the camera without it going back to the original track location (which is in a wall). Is there a way to like offset the track so that I can put it the camera in the position I want but keep the same track data. I am a beginner in Unreal Engine and Nukex and do not know how I could possibly fix this

This is how I have sequencer set up but as you can see on the left viewport in the camera, it is in a wall