The question is how to switch the camera from the player to the one created in the blueprint? After starting the game, the camera with the “w a s d” control is displayed. I created a camera in blueprint and want to use it in the game.
You could set up a key to use the Set Active node.
It already has the auto active key, but it does not work
If you want a transition instead of an instant switch use View Target with Blend.
So you’re not switching cameras in the game, you just want to use another one from the start?
yes
Did you turn off auto-activate on the original one?
So where is the original?
Are you using a third person template?
Blueprint class “Actor”
That is, you need to disable the activation of the main character’s camera? How to do it?
yes
Thank you so much!
not work