Camera switch

Will you have a character moving independently of the camera, or will the player only control the camera? If the player is only controlling the camera, then I strongly recommend using the Pawn class for your camera, so the PlayerController can possess it.


don’t work! I am sorry

In order for an Actor to receive input in a Blueprint, it must have input enabled by the Player Controller. Update your BeginPlay section to this:

not work

Is there no input? Or is the camera scrolling logic not working?

Also, make sure you didn’t make this mistake:


logic I think

Please start a new topic for a new problem. We’re not talking about “Camera Switching” anymore.