Hi,
I have a system that works like this:
First Person viewpoint:
- Hold left button down - power bar rises.
- Let go of left button, projectile
fires - Camera follows the flight of the
projectile until impact - On impact, I Destroy the projectile,
swap it out for a destructible
version of itself and it explodes. - At the same time I detach the camera
component of the destructible mesh
and use that as the view camera (to
frame the destruction caused). Then
after a few seconds swap back to FPS
view.
On the whole this works okay but I need a more elegant solution to framing the view of the impact, as using the above method can make the camera appear on top of the impact and you see nothing.
I guess what I need is a section of blueprint that traces the projectiles path from start to end and places the final camera viewpoint a couple of hundred units back down the ‘path’ looking toward the impact. This would more or less ensure a clear, unrestricted view of the crash site but I don’t know the script to do this.
Can anyone help please?
Thanks,
Daz