Camera Shake Problem in VR

Hello. Any PCVR project created in Unreal Engine causes camera shake (compiled project and VR preview in editor, even VR template from UE). There are a couple of objects and one light source in the scene, the nanite is disabled.

Projects built for Android and running on HMD (Quest3) does not have this problem. Camera shake appears only in PCVR.

Any ideas ?

UPD: The OpenXR toolkit may have caused the problem. If you disable UE in OpenXR toolkit settings, you need to restart the editor.

1 Like

how to ?

just delete OpenXR toolkit it is no longer being developed