I’m experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not correctly positioned or following the player). Are there specific techniques to properly attach the camera shake to the player’s view? I’d appreciate any guidance on troubleshooting and correctly implementing camera shake setup. Any code snippets or blueprint configurations that could help resolve this issue would be extremely helpful.
I used this doc: Camera Shakes | Unreal Engine 4.27 Documentation | Epic Developer Community
Video: 07.12.2024 11_51.webm - Google Диск