Summary
When connected to a button/Trigger, the sequences and cameras get glitchy and are more unstable than previous versions. The player also “flips” randomly and ends up facing to where the camera is pointing.
Sequences seem to stack or camera views not ending when they should. The player also “turns” on itself after a few camera changes.
This only happens for a few seconds and its random. Usually goes away after respawing a few times, then returns again later.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
(The Stand-up template is used for reference**)
- Create a series of Cinematic cameras and add them to a Sequence.
- Create a few more Sequences (ex. 3 sequences)
- Use a trigger or button to control when the Sequences will play. Add a volume to trigger when the player exits zone.
Expected Result
The Sequence should stop when exiting the volume. (ex. The player gets on a stage and a camera plays, when the player exits the stage, the cine camera view should stop)
Observed Result
Until v36.0 everything was working as intended, but now after triggering a few sequences, everything seems to “stack” and the camera wont return to normal 3p view. (My island depends a lot on Sequences atm, im planning to move to scene graph later)
I also noticed that after the random player “flip”, means the bug has occured.
Another thing i noticed is that this happens to the party host player most of the time.
I saw another report claiming that Data layers werent working as intended when placing on a Sequence, this share many similitudes
Platform(s)
PC/Console
Island Code
7910-6416-9828