Camera seems to be linked to input control

Hello I am currently creating a game and am having trouble where the movement of my pawn actor is linked to the camera. When I move the pawn (pressing A or up) the camera closes up to the pawn and rotates along with it (instead of following the pawn from distance), so it is impossible to keep track of where the pawn is moving.

Can you send a picture of your components in the Blueprint?

Check your spring arm and see if ticking ā€˜Use Pawn Control Rotation’ in Camera Settings in details window solves your issue. If the problem of the camera closing up to the pawn still persists, check your collisions and ensure the spring arm collision test isn’t hitting something on the pawn itself.

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See if the following docs points you in the right direction:

The ā€œuse pawn control rotationā€ is unchecked.

Try unticking ā€˜Do Collision Test’ and see if it is the collision test.

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Thank you so much. It works as normal now.

Since that fixed it to get the normal collision test out of the camera check all your components that exist in that Blueprint and ensure they do not collide with ā€˜Camera’ Collision channel

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