Camera seems off? Am I doing something wrong?

I started with 4.11 made a first person blueprint project. I tried it on the GearVR it seemed ok with the arms and the gun in there in the example level. However when I added more detail into the level & when i got rid of the arms the camera started feeling really odd. It’s very noticeable when you look down and rotate, it’s like there is a weird offset and not in a good neck model way. Is there something I should be doing differently with my camera setup for Gear VR? I tried attaching a screenshot to just generally show what my setup is.

Please help! Thank you! :slight_smile:

Tried unchecking: ‘Use Pawn Control Rotation’ (under Camera Settings) ?

OMG aussieburger, my panning issue is gone! Thanks!