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Camera repositioned when rendering in Sequencer

I’m trying to render an image sequence or movie from Sequencer, but as soon as I hit render-- the camera is reset to a random position. I have set keys on the camera in the timeline. What am I doing wrong?

Really banging my head against the wall with this-- would really appreciate any help. Need to get this working or need to figure out another rendering option.

Thanks!

Do you have a camera cut track that points to the camera in sequencer?

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/TracksCameraCut/