Ok, so if I want Camera A to render certain types of objects to the default viewport, and Camera B to render other types of objects to a viewport on top of the default viewport, how can this be done? That is, I want to limit cameras to render only certain objects (mask/layer) and multiple viewports rendered with different cameras stacked over each other. Should be basic stuff.
I don’t know much about UE4’s camera and viewport system but I’m assuming this should be a relatively simple task.