Brief background: For other pieces of coding needed within my game I have been forced to change the camera code location to be within the GameMode blueprint which means I cannot use direct level references like I was using before.
So the question is how do I reference the cameras within the GameMode blueprint?
Currently I have cast the Room2 camera to the GameMode blueprint and have created a variable for the camera within the GameMode blueprint although when the code runs for the camera to change it shows a view that I haven’t set up. Just for explanation the custom event which causes all this to happen is a on screen button, once that is pressed the camera changes. I’ve tested the button using print string and there is no problem with this.