i would like to set a far clip plane for one prospective camera.
The unreal camera can be set as perspective and orthographic.
Setting them as orthographic and two more settings will be avaible, ortho “near” clip plane and “far” clip plane.
Why there are no such setting for prospective?
in the docs they introduce us to the “frustum” that is “the pyramidal shape that includes a near and far clipping”
i found a node in unreal to “set the frustum end distance” , but is ask for a draw frustum component .