Camera problem when Play/Render

Thanks for your reply,
I created a new camera inside UE4, the problem is still there. I just add key (position and rotation) of camera inside Martinee, the camera isn’t attached to anything.

I do nothing in blueprint but a little modify to increase quality render:

110359-blueprint.jpg

When I press Play, the camera isn’t always wrong, but sometime, it looks like panned from the right position (like my picture in the question).