Pretty new to Unreal Engine 4 but I have been working in the game industry for the past 7 years, mainly developing 2D games, I’ve been trying to get my head around the following type of feature:
The idea is that you have a bunch of visible Pawns on the scene that are clickable. On click, I would like the camera to travel toward the clicked actor, and be able to orbit around it the same way we orbit around the character in the Third-Person example. Think like Sins of a Solar Empire where you can click different ships and orbit around them in space.
How would one go by to implement such feature? Would you create a Blueprint class from Actor that contains a Spring Arm along with a Camera, and change the position to the clicked target? (That’s mainly what I’ve been trying to do without much success, the camera does move to the desired location, but doesn’t seem to respond anymore to Turn or Look Inputs from the mouse movement, to orbit around)
Would there be a more appropriate way to do this? Just a normal camera and re-implement myself the orbit functionality without a Spring Arm?
Thanks in advance for your suggestions.