Camera not updating in real-time when attached to Camera Rig Rail in UE 5.6

Summary

n Unreal Engine 5.6, when a Cine Camera Actor is attached to a Camera Rig Rail, its position does not update in real-time in the viewport while adjusting the Current Position on Rail value.

The camera only updates its location after releasing the slider or forcing a redraw.

This happens even with:

Lumen enabled and Path Tracing disabled

Viewport set to Realtime

“Cine Camera Rig Rail” or “Camera Rig Rail” used

Reattaching or recreating the camera

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Open a new level in UE 5.6.

Add a Camera Rig Rail or Cine Camera Rig Rail.

Add a Cine Camera Actor and attach it to the rail.

Select the rail and try adjusting the Current Position on Rail via Details panel.

Observe that the camera does not update its position in the viewport in real time.

Expected Result

The Cine Camera Actor should follow the rail and update in real time as the position value changes (as it did in earlier versions, or as seen in Sequencer playback).

Observed Result

The camera remains static during slider movement. It only updates after releasing the mouse or triggering a manual redraw.

Platform(s)

Unreal Engine Version: 5.6.0

Rendering: Lumen, Path Tracing OFF

Viewport: Realtime ON

Platform: (PC / Windows 10/11 or macOS, specific GPU/CPU info if available)

Reproducible in new blank project: Yes

Video

Additional Notes

I would appreciate any confirmation if this is a known regression or if there’s a workaround other than updating manually via Blueprints or Sequencer. Thank you!