Camera no longer returns to player Camera after cut scenes End [RESOLVED]

I have 5 different cut scenes in my map. On 3 out of the 5 scenes, when the scene ends, the camera no longer returns to the player camera. The player has to respawn to return to the correct view. It worked fine before the update.

What do I do?

Any chance the Finished Completion State Override on the Cinematic Sequence Device is set to Keep State? That would keep the state at the end of playback so the camera doesn’t return to the player.

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Yes! All of my cinematics are set to “Keep State” even the ones that work correctly. I think this will be the solution to my problem as soon as Epic resolves the “Cook” error so I can get back into the editor and test it out.

It doesn’t really explain how it has been working for the past month before the 29.0 Update, unless there was a bug in the previous version that just happened to allow my cinematics to work. But anything is possible at this point.

Thanks for the reply!

On further inspection of the cinematics in my map that work versus the ones that don’t work…I have realized that the ones that do work, the cinematic continues on past the camera change. In other words, the camera returns to the player before the cinematic ends. The ones that are now broken, the camera is still on the “cut scene camera” at the moment the cinematic ends.

Combining this with what Max.Chen has suggested, I believe that the issue is that the Keep State setting is now keeping the camera view at the end of the cinematic whereas it was not doing this prior to the 29.0 Update.

This is probably not a bug in 29.0 as much as it is probably a bug from a previous version that is now fixed and working as expected. As soon as I can test this out, I will reply again to let everyone know if this is indeed the case.

Thanks!

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RESOLVED: The issue was exactly as Max.Chen suggested. (Thank You!) I had all cinematic devices set to Keep State. Some of the Level Sequences ended on the cut scene camera frame. These cinematics would keep that camera view at the end of the sequence and not return to the game camera.

To solve the issue, I simply made sure the cut scene camera ended at least one frame before my level sequence.

I will leave this as a Bug since my game functioned perfectly before Fortnite v29.00 update. This means a bug must have existed prior to the v29.00 update that was since patched and now working as expected.

As a side note…this also resolved my issue I had with some audio cues looping non-stop after the cinematic ended. Just like the cut-scene camera, some of my audio files ended exactly on the end frame of the level sequence. Making sure the audio files ended at least one frame before the level sequence resolved unwanted looping.

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Hey there..
i’m having the same bug now again..
i’ve built a totally working short cinematic and left it for few weeks. worked on other projects.

than yesterday i came back to this project, and SUDDENLY after the cinematic ends the camera gets stuck.

What i’m saying is that’s it’s a 100% bug because nothing changed, only the version of UEFN..

What can i do? i tried all the stuff you said here, but still nothing.

i literally made a whole new camera, whole new cinematic sequence device with a new moving camera, AND IT IS STILL GETTING STUCK!

What should i do???

i wanted to finish and release this project! :frowning: :frowning:

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