Camera near clipping or metahuman parts disappear while real time animating

Hi!
I’m having constant near clipping while animating in realtime in UE5.2, I tried setting the near clipping plane to 0.1, 1,… but it doesn’t make any difference, it’s strange because it only clips different body parts, in the attached image, the head is closer to cam than the hands but it’s only clipping bot hands, also happens with the

It’s almost impossible to animate like this, can anyone help?
Thank you in advance
ue5_clip

This is the answer from the future:
https://www.reddit.com/r/unrealengine/comments/101aqqp/the_main_part_of_the_character_mesh_disappears/