I create a little cube that I posses with input, sadly when I do, the camera also jumps over to the newly possesed cube. I do not need that. There’s a post from 8 years ago however his solution of just disabling a checkbox does not work, mine still makes the camera jump over.
So much for a simple pawn movement possesion blueprint specifically made for one this that does more than is asked of it. Does anyone know what the missing trick here is?