I am am using 4.20.3 of Unreal Engine. I have a camera actor already in the world scene, what I would like to do is, in an attachable c++ script, get a reference to that camera and update it’s location every tick to move it forward. Any guidance on how to do this in C++ would be greatly appreciated.
I have been unable to find information regarding how to do this (Unreal’s documentation only indicates how this could be done in blueprints), so any help would be appreciated.