Got it. I usually start debugging from basic/simple things, does setting DoCollisionTest to False for the SpringArm make any difference? I noticed a camera snap when the player character is at a specific angle on the rotating platform.
Got it. I usually start debugging from basic/simple things, does setting DoCollisionTest to False for the SpringArm make any difference? I noticed a camera snap when the player character is at a specific angle on the rotating platform.