The issue I’m having is whenever you aim down the sights on your gun the game is supposed to switch camera to my “ADSCamera” which is socketed to the gun so as the player you can actually see and manually aim the gun.
Everything looks just fine in the blueprints until you play the game and aim, you can see it does switch cameras but the camera location is noticeably off from the socket it is attached to.
Two pictures of where the camera is socketed. The camera does move with the gun in his ADS animation.
Well that didn’t work but it did show me something I didn’t notice before. Apparently as long as the camera is attached to the socket, me moving it around makes no difference whatsoever.
Below you can see a screenshot from when my camera was right on top of the aiming socket. And a second picture of when I moved the camera about 20 units left and 6 units up. The in-game ADS cam was in the exact same spot.
I also prefer to have the default socket location working because I have numerous guns in game and it’d be a pain in the bumbum to manually move the camera trial and error style to the perfect location for each weapon.