Hey, so my vr (oculus) camera is always about 35-40 cm higher than my non vr mode cam. (my htc is even higher!)
i currently fix this issue by testing for “head mounted display” and if true,
i set my scene component that hold my camera in my character to about 37cm lower at begin play.
but i don’t know why this happens. i already tried different setup values in the oculus setup. but it doesnt make a difference
if i set it to ~130 seated height (my game is seated experience) or if i set it to 180 height
can someone explain this to me?
i also found this “head model v2” thingy](A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums), but it doesn’t really do anything to my project. even when i put astronomical values into the head model offset.
i believe i don’t understand its proper usage
i think i’m fundamentally missing something out here.
thank you in advance!!