Hi! I’m pretty new in UE and I’m sure this is a silly problem that can be fixed by setting the right settings but I’m not able to figure out a solution.
The camera gets inside my third person character’s mesh as you can see here…
Its hard to tell from the vid , though have you tried changing the collision to block camera ? You should be able to set it on your character mesh , or on the capsule . Or change the spring arm location properties .
@Pilot_88@razmaz51@Tettey_Nartey thanks so much for trying to help…
I have been checking the collision settings for both the capsule and the mesh, and everything looks correct. I’m attaching below both settings.
By the other hand, I tried making shorter and longer the distance with the same result.
I recorded some more of that weird behavior… I honestly can’t understand why the camera does that especially when the enemy makes contact with the player. Hopefully that can be helpful to understand the issue.
@MostHost_LA@PsiArc thanks so much!! I think I have been able to solve it, I had two issues, the camera wan’s properly set to the spring arm’s socket, and by the other hand the mesh of the enemy was blocking the camera. Changing that seems to have fixed the weird behavior. Thanks so much for your help!!
PROBLEM: My cammera get into character head in tiny tunnel.
SOLVED: I just move back Spring Arm of my cammera little back in X Axis (behind character) like: -25. Maybe someone will get same problem.
(Soo Springarm start behind character and end at camera postion.)
Sorry for revive topic, but maybe it will help someone.