For anyone having the same problem I have solved it it was quite simple I’ll add an image of the solution but basically I just
added a new camera actor,
deleted the camera in the characterPlayer,
set the new camera to work on player 0,
added the new camera to the scene,
and added some simple blueprint to have the camera follow the actor on only the x axis which you can see in the attached Image.
Here’s a video of it in action