Hi all,
I am currently working on a project where I want to implement a screen fade in\out when the user is teleporting. When I test it in the editor all works fine using the "Start Camera Fade " blueprint, but when I do a package build on the Quest 2 headset the camera fade is not working. I do not have the Mobile HDR feature enabled, due to performance reasons.
Thank you for your time and I wish you a plesent day / evening.
I use the Color scale node. I think I read somewhere Oculus recommends it.
I’m using the VR exspansion plugin so I use both, one for the Quest and one for testing on the desktop.
Clarifying that this solution from @Alh_n won’t work with the 4.27 XR implementation since it uses the “Set Color Scale and Offset” node from the Oculus Library, correct?