Camera fade is not working on Oculus Quest 2?

Hi all,
I am currently working on a project where I want to implement a screen fade in\out when the user is teleporting. When I test it in the editor all works fine using the "Start Camera Fade " blueprint, but when I do a package build on the Quest 2 headset the camera fade is not working. I do not have the Mobile HDR feature enabled, due to performance reasons.

Thank you for your time and I wish you a plesent day / evening.

When you test in the editor, are you launching via the project launcher or Play In Editor button?

I use the Color scale node. I think I read somewhere Oculus recommends it.
I’m using the VR exspansion plugin so I use both, one for the Quest and one for testing on the desktop.