Camera fade is not working on Oculus Quest 2?

@Kavan

Just saw your post.

It works as expected. I didn’t see any artefacts.

You can follow instructions here to enable oculus branch + enable tonemapping.

And this is how I called the fade in C++:

CameraManager = UGameplayStatics::GetPlayerCameraManager(GetWorld(), 0);
CameraManager->SetManualCameraFade(MyFadeValue,MyFadeColor, false);

MobileHDR is disabled in my build. Using UE5.1

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