Camera Fade doesnt work on Oculus GO

UPDATE: I figured it out and added an answer to this question.

How do you use it? At least to me, it’s not clear from the description. Furthermore, I want to use C++, not blueprints. I am using a Quest, btw. What component do you apply that on? Do you need to make a new Stereo Layer or you can already do it on the camera and it works?