Camera facing + instances (foliage mode)

I just made a speedtree that isn’t a tree and pretty much depends on being “camera facing” while standing upright.
Everything was working great and stupidly enough, I didn’t think about how it obviously won’t work with instancing (the whole mesh gets flipped in various directions when instanced).

So, does anyone know a workaround? I’m kinda sure It’s not possible but I’ve been proven wrong before so I hope someone can figure it out.

Bumping this.

If possible, zip the file and send it to support@speedtree.com. We’ll take a look at it.

Will do.
I don’t think it have anything to do with Speedtree though. I think it’s just how camera facing works with being instanced, but I might be wrong.

Is there a way to make a camera facing material that only rotates about X and Y axis?