I just made a speedtree that isn’t a tree and pretty much depends on being “camera facing” while standing upright.
Everything was working great and stupidly enough, I didn’t think about how it obviously won’t work with instancing (the whole mesh gets flipped in various directions when instanced).
So, does anyone know a workaround? I’m kinda sure It’s not possible but I’ve been proven wrong before so I hope someone can figure it out.