Camera Distorting on Render

Hi,

I’m having issues trying to render an image sequence at the resolution of 7680 x 2160 in UE5.4

I can render perfectly in 4K but I’m wanting to do a superwide render. Below is what the camera sees in the editor and is perfect to what I want to export:

But then as soon as I hit render it starts exporting something has the same resolution dimensions as 7680 x 2160 but its incredible distorted with it FOV like a fisheye:

How do I go about changing a setting somewhere to make it render how I want it as I’ve looked at changing the “Constrain Aspect Ratio” in the Camera actor settings but seems to change it for the editor/sequencer which makes me think is there is a command line or something I’m missing in the sequencer export settings that messing this up.

Any help would be greatly appreciated!

Bumping this for help please

Is your camera filmback set up to be that type of aspect ratio? If the camera in the editor has a film back ratio closer to 16:9, that would explain why rendering in 4K seems fine, but when your set your output resolution to the super wide, it is stretching. Try changing the film back to be a wider aspect ratio. Or you could render more top and bottom in the frame with the intent to crop it out after.