Camera Devices Do Not Have Location Based Audio Playback

Summary

Camera Devices do not playback audio from the viewed location

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Create a Camera Device which views a location far from the player
  2. Create an audio source that plays at that location
  3. Activate the camera to the location, as well as the audio source

Expected Result

The audio playback from the viewed location would play

Observed Result

It doesnt

Platform(s)

All

Video

FORT-866004 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

1 Like

It is location based! That’s why you can’t hear it, because your character is not there. What you mean is camera based, and I agree! This feature would be really useful to have!

It works as intended I think. You’re supposed to hear players/audio from the characters location in BR, otherwise you would be able to rotate the camera around and pick up any incoming audio from the cameras location which would feel a bit odd hearing things that are further away from you.

But we could use that extra freedom, as our games aren’t BR. Perhaps some sort of ‘Camera based Audio’ checkbox for both the Camera devices and the Audio Player could be useful.

1 Like

That’s a good point.

I will rephrase this to say: When the Look At Focus Target On Activate box is ticked, having the audio come from the focus location makes more sense than keeping it at the player.