Hey all,
I have a scene to which I’ve imported a camera from Blender along with tracked motion calculated in Blender. I’ve also created an empty actor in UE5 to parent the camera to and therefore be able to create a custom position/rotation offset for the camera and place it where I want it within my scene.
The camera now works fine along with the tracked motion from Blender.
HOWEVER, whenever I save or try to render a movie, the camera detaches itself from the empty actor, and therefore the custom position/rotation offset is lost.
On another post, someone suggested this may have something to do with the camera spawning, but I wasn’t able to glean a solution from that post so thought I’d create a new post here begging for some help!
Any insights?
Many thanks!
Gnomeass