Camera Cuts

Hi guys, could you please help me? Has anyone experienced a similar issue in Unreal Engine 5?

In the regular Viewport, the lighting looks normal and everything looks the way I want it to. But in Sequencer, specifically through Camera Cuts, the image becomes very dark, almost black. The final render from Movie Render Queue is also just as dark as what I see in Camera Cuts.

I’ve already tried adjusting the exposure:

  • Set Metering Mode to Manual in the Post Process Volume;

  • Set Manual Exposure on the CineCamera as well;

  • Disabled Apply Physical Camera Exposure;

  • Tried changing Exposure Compensation;

  • Tried adjusting the Sky Light / lighting settings.

But nothing changes. The Viewport looks normal, while Camera Cuts and the final render are very dark.

I’m rendering a 360° cinematic through Movie Render Queue as a PNG sequence.

Has anyone encountered this issue before? Is there another place where exposure might be overridden, or any reason why Sequencer / Camera Cuts would appear much darker than the regular Viewport?