Hi all!
I have an actor BP with a mesh and an attached camera component in it. (So the controlled mesh takes the camera with it)
I’d like that camera to be my viewpoint when I put on the Rift.
(This is the TPS template, not the VR one).
Right now if I start the VR preview I am looking through a default camera somewhere beside the mesh. Anybody can point me to the right direction? Thanks!