Camera component in actor BP to look through in VR?

Hi all!

I have an actor BP with a mesh and an attached camera component in it. (So the controlled mesh takes the camera with it)
I’d like that camera to be my viewpoint when I put on the Rift.
(This is the TPS template, not the VR one).
Right now if I start the VR preview I am looking through a default camera somewhere beside the mesh. Anybody can point me to the right direction? Thanks! :slight_smile:

It sounds like your Actor BP needs to be a child of ‘Pawn’ (ie - create a pawn). Then possess the pawn. (Auto Possess Player: Player 0)

Thanks ,

I just decided to use one of the project templates and it works now effortlessly. :slight_smile: