I have camera clipping issues. Camera is set right inside the character’s head, and attached to it. I have a shield attached to character’s hand, and camera is clipping through part of the shield. Both head and shield have collisions, so it physically can’t go inside the head, on top of this, I can also clearly see, that not only it isn’t inside the head, it isn’t even touching the head. It’s just close to it. And yet camera still clips through it. Tried changing the “Near Clipping Plane” of camera in project settings. Default value is 10, I tried the values 5, 1, 0.1, 0.01, and finally 0. Clipping issue still persists. Why, and how to fix it?
This issue is not just with the shield. Anything that comes a little too close to the head, camera clips through.