I tried posting this in the blueprints forum but there was no joy there but this is probably the best place for it as I’d imagine the camera going through walls is a bigger problem for VR. Now I figured you would use the camera blocking volume to do what it says but after searching other peoples posts I no longer think that it actually blocks the camera (if thats the case Unreal then you really need to change the name of whatever that function is) Anyway does anyone know how to set up a way when you are turning the camera in 3d space or using the positonal tracker to stop the players view going through the wall?
This is how the “Camera” blocking volume is set up.
This is my camera.
and in case it has any bearing on this issue this is the springarm for the camera.