Camera appears to be adding light to scene 2d

I asked this a couple of days ago on the answerhub and have yet to get a response so I figured I would try here.

I have created some sprites and have put them into my level. Inside the editor they look just like they did when I imported them. However, once I push play the sprites appear to be getting a bright light on them.

49453-ineditor.png
This is how my sprites look inside the editor/graphicsgale.

49454-playineditor.png
And this is how they appear when the game is actually running. The sprites don’t start out this bright when I hit play. They slowly get brighter and brighter until they hit this point.

I do not have any light sources inside of my level. Currenly the only things in my level are the background, these 3 sprites, and my pawn/camera. Is there a setting I’m missing on the camera that is causing this? I’ve tried going over and over the camera settings and even tinkering with them but have been unsuccessful in getting this to go away. Any help would be greatly appreciated!

-Snackmix

Well the thing with them getting brighter until they get to that point sounds like the auto exposure, which you can disable by going to what ever post process volume or the camera, and set the Min/Max Brightness inside the Auto Exposure section in the Post Process Settings to the same value.

I will look into this as soon as I get home. Thanks! :slight_smile:

Hey just wanted to let you know this fixed it. Thanks a lot!