[SUPPORT] CAMERA 360 System

Thanks for quick reply, I’m not trying to capture 360 stereoscopic images and videos, I’m trying to only view them within a scene

Hi! I’m always happy to help. You mean the real-time preview?
For example, as in these plugins ?
https://www.unrealengine.com/marketp…multiviews4ue4
https://www.unrealengine.com/marketp…g/ilocalplayer

The system was originally designed to capture. Of course, you can try using it for viewing, but I can’t say for sure if it’s suitable for your purposes.
Camera 360 Real-time system testing. In future updates, I’m thinking of adding a photo-mode, but in fact the camera can be attached to any character and made to view in real time. But it can be expensive for fps for 360 stereo mode.
https://youtu.be/4Lj0FgiUGHE

If You need, I can tell you how to add some code to make this possible.
Sorry if I misunderstood you, you can record a video, what do you want to do? So I could see.
​​​​​](http://https://youtu.be/4Lj0FgiUGHE%C2%A0)

1 Like

Hello

I am basically trying to create a stereoscopic image and video viewer in unreal engine for Oculus go. I got the images working but the videos look distorted. I created a sphere and inverted it then applied a material that splits a top down stereoscopic video to create a stereoscopic effect. Here is my material so far:

I understand you, you need a 360 video player and the ability to view images for Oculus Go in Unreal Engine 4.
Unfortunately, my codes are not intended for viewing videos and images, there is only the ability to capture 360 videos and take pictures in different modes.

Unfortunately, support is only available for plugins and is provided only within this plugin.

On account of the video, hmm. Distorted video?
I think I understand you. Now I will write you a possible solution for you, so that the video does not seem distorted.

  1. The aspect ratio of the video is adjusted in any video editor. Did you watch our lesson on how to make 360 videos? https://www.youtube.com/watch?v=1UKh0bXI8GI&t=119s

  2. You can also change the look of the plane. Try adding this code to Actor Camera 360 -> function 360 Mono Left Projection.
    Rendering will change. This was, for example, 4096x4096, you will need to render video 4096x2048, 8092x4096.

After rendering, a small image adjustment is always required according to the aspect ratio in the drawing or video editors.

Thank you for the feedback, I will try your suggestions, if you find a way to play 360 video without loss of quality please let me know

Is this a realtime capture? or does this render the frames with a very long capture time?

Edit: Ive just seen the descriptions on the videos. So 1 minute video is about 1 hour render, and then you need to encode it in about 3 hours.

Good day! Everything works as in the description. This render the frames with a long capture time.
Frame capture (rendering) in Unreal Engine 4 is not real-time. Frame-by-frame capture is performed with a long delay. With built in Unreal Engine 4 Matinee, Sequencer and Screenshots systems.

Of course, the rendering time of the frame may vary slightly depending on the computer, the selected texture resolution, the resolution of the final image.

Please see the tutorials:

Preview System

Tutorial quikly setup 360 camera №1

Tutorial for All system №2

Tutorial Adobe premiere №3

Update 1.1.
Tutorial Camera 180 mode: https://youtu.be/NjkYVUFWyCs

I bought the plugin and it is working very well, thanks! :slight_smile:

Thank you, You will like everything :slight_smile:
If you still have questions, you can always write on the forum or see the frequently asked questions.

Glad to help. Yes of course, if I have any information, I’ll Let You know. It would help me a lot if you could send me an example of a screen recording. what happens when you start playing 360 video inside Unreal Engine 4. To see what Distortions you have.

Hi, 陆晓飞 ! I’m glad you bought the product.

Simultaneous rendering of two image cameras is not possible, only in stereo merge mode, maybe in the future I will add this feature, I need to think…

But now you can render images for each eye individually.

Initially, all cameras have a default Left eye.

There are two camera views in the project

**1. If You need 2D mode for the right eye, You need to do the following:. **
There are multiple solutions for each actor (camera2D and Camera 360) to get rendering for the right eye.

----For Camera 360.

  1. Open Actor Camera 360
  2. Select 2D projection
  3. Select texture Y+_Right

The 2D mode camera recording will now be for the right eye.

---- For Camera 2D

  1. Open Actor Camera 2d
  2. Select Camera_Arm
  3. Change the Target Offset value to 6.4.

The 2D mode camera recording will now be for the right eye.

3. You can also improve the texture quality for 2D stereo mode.
You can change the quality to a higher of all render target textures 2048x2048 by 4096x4096.
The path where the target rendering texture is stored.
Camera 360 / textures / 12 textures.

Tell me, did This decision help you?

Tell us why You need to render your eyes separately Without stitching?

Hello, I just bought your plugin, is it possible that this take 360 ​​photos like Ansel? If I put one of your photos in roundme.com they look bad, maybe because of the square format. Actually, I just need to take a picture by place and take a tour

Good day! Thank you for your purchase, You will like to work. The resulting 360 images are formed as a 1:1 square, it is necessary to change in relation to the sides in any image editor to 16:9, for example paint, photoshop, gimp. For example: now 360 images are formed in the form of a square 1:1, 4096x4096, 5000x5000. You need to go to the image editor and change the aspect ratio to 16:9 for example 3840x2160, 7680x4320, 1920x1080. In future updates I will change the image formation.

Example:

  1. Paint

  1. And you can change the quality to a higher of all render target textures 2048x2048 by 4096x4096.
    The path where the target rendering texture is stored. Camera 360 / textures / 12 textures.

  1. The aspect ratio of the video is adjusted in any video editor. Did you watch our lesson on how to make 360 videos? https://www.youtube.com/watch?v=1UKh0bXI8GI&t=119s

News 12.05.2019:
Hi, If someone put a bad rating, please write what You might not like, give a chance to fix. Since the assessment must be reasonable. If You have any questions, give me a chance to solve them and try to help You.
Please email Me personally why you are not satisfied with the product.

**News. 14.05.2019. **

Camera 360 update 1.12. The updated released in the marketplace.

Preview:https://youtu.be/AYi4-eV7D_8

  1. Added activate Camera value?
    Allows you to activate the camera without writing code in Level blueprints.

  1. Added the ability to change the aspect ratio 2:1 .
    Now images can be formed in 2:1 resolution , example 4096x2048. This will allow You to immediately add images for post production.

  1. HiresShotSystem. Screenshots can be saved to any folder, and the name of the images can be changed.

  1. If You set the screen mode to 2:1, You must specify dimensions for example 4096x2048 , if you specify 4096x3840 when rendering via Sequencer , a red zone will appear that indicates that the dimensions are incorrect. Let’s call it size debugging.

Thank You all :slight_smile:

Hello! When I have a video material and I try to render on 360, the video is speeded up a lot. I’m rendering and have the media video in Sequencer. Do you have any solution to this=?

Thanks in advance

Hi, Silverfeyns!

Already discussed the topic on the forum at the expense of rendering video files. Please take a look, there are two solutions.
https://forums.unrealengine.com/unre…10#post1606710

Look please, I think It will help you!
Decisions:

  1. https://forums.unrealengine.com/unre…69#post1606769
  2. https://forums.unrealengine.com/unre…67#post1607067

Please write, did the solution help you?

News 15.05.2019 .
Released update 1.12 for Camera 360
Preview: Camera 360 Update 1 12 - YouTube
Description: https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints?p=1619171#post1619171

Note:
If a red debugger interferes, you can disable it.
You need to go to Actor Camera_Rec_360, select the Debug and hide it.

For the moment I’m having good results with video materials using sequencer with jpg image sequences as sources.

I just used this tutorial, and now I don’t need to render a video with different speed nor change the bitrate, thanks anyways!

This is a great solution, thank you! :smiley: I am sure that this decision will be useful for many people!