[SUPPORT] CAMERA 360 System

**NEWS 05/29/2020. Soon new update for version 4.23, 4.24 and 4.25. **

The update adds two new modes for 360 stereo. Two modes allow you to capture the correct stereo 360.
Raytracing in this modes not working.

**1. Omni stereo mode. **
You can render as usual using the 360 camera, rendering time fast. However, you must activate the Omni Directional in Project Settings function.


Notes:

  1. Quality(Experiment) - not working for change texture size. Changes manual. If any question, contact to me.
    Problems:
  2. If you use tessellation in your material, objects in your right eye may move in the photo.
    Possible solution: Disable the Tesselation function.
  3. The shadows don’t look right, they don’t seem to be positioned correctly. Problem shadows.
    Possible solution: You need to bake the shadows.
    Unfortunately, dynamic shadows not always displayed correctly.

**2. Stereo Panoramic (used standart free Stereo Panoramic Plugin). **
This mode adds a simple interface for working with the Stereo Panoramic plugin.
This mod is best used only for rendering stereo images. The rendering time is long.


If you are familiar with the Stereo panorama commands and want a deeper setup.Open Actor Camera Rec 360, and Find this block.

Problems:
Long rendering:

  1. Change value Captures Speed
    The number of scene captures to capture concurrently. Raising or lowering the value of Captures Speed (SP.ConcurrentCaptures) can greatly affect capture times. If you set this value too low, you will not be capturing the optimal number of scene captures for parallel processing. If you set this value too high, you will overwhelm the GPU.

An interface has been added for this mode in Camera Rec 360 actor, panel Stereo Panoramic System.
Everything is already set up to work and get a high-quality stereo image.

In All modes, for ScreenShot used key M. For Rec in any moment - key R.