Callstack Error for UAT

Hi (I recreated this as question instead of discussion), I have this problem while cooking. Also “Gather Text” from Localization Dashboard crashes. This is a Blueprint only project but has empty C++ class and vs solution in it. When I build from .sln, program builds successfully but I guess program cannot create required files properly, because it does everything from start every time I build. So successful build probably not a successful build. I checked blueprints and functions but nothing seemed problematic. Any suggestions?

UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: Fatal error!
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc42ac3b01 UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1781]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc42ac7926 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc42ac86f9 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc42ac8ac7 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc3b393568 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc3b3939cc UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc426d1728 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1194]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc426d1730 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1189]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc426e4087 UE4Editor-Engine.dll!UBlueprint::RegenerateClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:640]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc453a32b2 UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:719]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4538d510 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456211c2 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f0602 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455e60c1 UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5424]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45e6dae2 UE4Editor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4568eced UE4Editor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:108]
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
PackagingResults: Error: [Callstack] 0x00007ffc42ac3b01 UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1781]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456ec779 UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:241]
PackagingResults: Error: [Callstack] 0x00007ffc42ac7926 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
PackagingResults: Error: [Callstack] 0x00007ffc42ac86f9 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
PackagingResults: Error: [Callstack] 0x00007ffc42ac8ac7 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
PackagingResults: Error: [Callstack] 0x00007ffc3b393568 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
PackagingResults: Error: [Callstack] 0x00007ffc3b3939cc UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
PackagingResults: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
PackagingResults: Error: [Callstack] 0x00007ffc426d1728 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1194]
PackagingResults: Error: [Callstack] 0x00007ffc426d1730 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1189]
PackagingResults: Error: [Callstack] 0x00007ffc426e4087 UE4Editor-Engine.dll!UBlueprint::RegenerateClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:640]
PackagingResults: Error: [Callstack] 0x00007ffc453a32b2 UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:719]
PackagingResults: Error: [Callstack] 0x00007ffc4538d510 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
PackagingResults: Error: [Callstack] 0x00007ffc456211c2 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45479ada UE4Editor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1478]
PackagingResults: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
PackagingResults: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
PackagingResults: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
PackagingResults: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45477c3c UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1287]
PackagingResults: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
PackagingResults: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
PackagingResults: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
PackagingResults: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
PackagingResults: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
PackagingResults: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
PackagingResults: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45636d74 UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1467]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
PackagingResults: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
PackagingResults: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
PackagingResults: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
PackagingResults: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
PackagingResults: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45633470 UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1387]
PackagingResults: Error: [Callstack] 0x00007ffc455f0602 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: [Callstack] 0x00007ffc455e60c1 UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5424]
PackagingResults: Error: [Callstack] 0x00007ffc45e6dae2 UE4Editor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffc4568eced UE4Editor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:108]
PackagingResults: Error: [Callstack] 0x00007ffc456ec779 UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:241]
PackagingResults: Error: [Callstack] 0x00007ffc45479ada UE4Editor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1478]
PackagingResults: Error: [Callstack] 0x00007ffc45477c3c UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1287]
PackagingResults: Error: [Callstack] 0x00007ffc45636d74 UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1467]
PackagingResults: Error: [Callstack] 0x00007ffc45633470 UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1387]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45632edb UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1272]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f2b77 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3593]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObj
UATHelper: Cooking (Windows (64-bit)):   LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc45632edb UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1272]
PackagingResults: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b77 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3593]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
PackagingResults: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
PackagingResults: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
PackagingResults: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
PackagingResults: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
PackagingResults: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
PackagingResults: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObj
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows (64-bit)): Took 21,5288092s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Cooking (Windows (64-bit)):        (see C:\Users\jackp\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED

I had a string table for localization, this table was referencing to regular text variables and format texts that contains bracket functions like “Text {PlayerName}”. This wasn’t a problem until now.

Too much references brake it maybe?

After Force Delete this string table, Cook completed :ballot_box_with_check: I’m trying to figure out if Format Text that receives key from string table was the issue or not.

I was deleted Localization options to refresh them, because almost all text variables were changed and didn’t want to translate all over again. My plan was just finding translated text from old .po file (manually) and recreate new localize and then copy paste to retranslate.

Deleting Localization culture brake it maybe?

For those who might find useful, I’ll write about updates.

Edit 001:

  • Deleting only Format Text referenced keys didn’t help.

Edit 002:

  • Deleted Format Text referenced keys + Duplicated string table + deleted the old one with Replace References option and replaced with new one = Cook Completed :ballot_box_with_check:

Edit 003:

  • Deleting old one while replacing without Format Text referenced keys deleted also resulted to Cook Completed :ballot_box_with_check:
  • After this, I played and didn’t see a problem but inside of Widgets, Text variables were saying “Missing String Table Entry”. So I made “Fix Up Redirectors in Folder” for all Content and missing entries also fixed :white_check_mark:

So, duplicating string table and deleting the old one with reference replacing fixed everything for me. I’m not a hundred percent sure why this problem occurred but I am both happy and frustrated about problem was actually very easy to fix.

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