Hi (I recreated this as question instead of discussion), I have this problem while cooking. Also “Gather Text” from Localization Dashboard crashes. This is a Blueprint only project but has empty C++ class and vs solution in it. When I build from .sln, program builds successfully but I guess program cannot create required files properly, because it does everything from start every time I build. So successful build probably not a successful build. I checked blueprints and functions but nothing seemed problematic. Any suggestions?
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Fatal error!
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc42ac3b01 UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1781]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc42ac7926 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc42ac86f9 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc42ac8ac7 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc3b393568 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc3b3939cc UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc426d1728 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1194]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc426d1730 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1189]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc426e4087 UE4Editor-Engine.dll!UBlueprint::RegenerateClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:640]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc453a32b2 UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:719]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4538d510 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456211c2 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f0602 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455e60c1 UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5424]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45e6dae2 UE4Editor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4568eced UE4Editor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:108]
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
PackagingResults: Error: [Callstack] 0x00007ffc42ac3b01 UE4Editor-Engine.dll!UEdGraphPin::ResolveReferencesToPin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1781]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456ec779 UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:241]
PackagingResults: Error: [Callstack] 0x00007ffc42ac7926 UE4Editor-Engine.dll!UEdGraphPin::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1722]
PackagingResults: Error: [Callstack] 0x00007ffc42ac86f9 UE4Editor-Engine.dll!UEdGraphPin::SerializePin() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:2039]
PackagingResults: Error: [Callstack] 0x00007ffc42ac8ac7 UE4Editor-Engine.dll!UEdGraphPin::SerializePinArray() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp:1842]
PackagingResults: Error: [Callstack] 0x00007ffc3b393568 UE4Editor-BlueprintGraph.dll!UK2Node::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:131]
PackagingResults: Error: [Callstack] 0x00007ffc3b3939cc UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:2159]
PackagingResults: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
PackagingResults: Error: [Callstack] 0x00007ffc426d1728 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1194]
PackagingResults: Error: [Callstack] 0x00007ffc426d1730 UE4Editor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1189]
PackagingResults: Error: [Callstack] 0x00007ffc426e4087 UE4Editor-Engine.dll!UBlueprint::RegenerateClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:640]
PackagingResults: Error: [Callstack] 0x00007ffc453a32b2 UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:719]
PackagingResults: Error: [Callstack] 0x00007ffc4538d510 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1881]
PackagingResults: Error: [Callstack] 0x00007ffc456211c2 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45479ada UE4Editor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1478]
PackagingResults: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
PackagingResults: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
PackagingResults: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
PackagingResults: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45477c3c UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1287]
PackagingResults: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
PackagingResults: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
PackagingResults: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
PackagingResults: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
PackagingResults: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
PackagingResults: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
PackagingResults: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45636d74 UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1467]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc456436e1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2575]
PackagingResults: Error: [Callstack] 0x00007ffc455fe399 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2418]
PackagingResults: Error: [Callstack] 0x00007ffc4564026a UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:816]
PackagingResults: Error: [Callstack] 0x00007ffc455f417e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:478]
PackagingResults: Error: [Callstack] 0x00007ffc454ba067 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:820]
PackagingResults: Error: [Callstack] 0x00007ffc4572ca33 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1245]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45633470 UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1387]
PackagingResults: Error: [Callstack] 0x00007ffc455f0602 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: [Callstack] 0x00007ffc455e60c1 UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5424]
PackagingResults: Error: [Callstack] 0x00007ffc45e6dae2 UE4Editor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffc4568eced UE4Editor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:108]
PackagingResults: Error: [Callstack] 0x00007ffc456ec779 UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:241]
PackagingResults: Error: [Callstack] 0x00007ffc45479ada UE4Editor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1478]
PackagingResults: Error: [Callstack] 0x00007ffc45477c3c UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1287]
PackagingResults: Error: [Callstack] 0x00007ffc45636d74 UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1467]
PackagingResults: Error: [Callstack] 0x00007ffc45633470 UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1387]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45632edb UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1272]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f2b77 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3593]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObj
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc45632edb UE4Editor-CoreUObject.dll!UObject::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1272]
PackagingResults: Error: [Callstack] 0x00007ffc45620d6b UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4183]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b77 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3593]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
PackagingResults: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
PackagingResults: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
PackagingResults: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f10ba UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4548]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1354]
PackagingResults: Error: [Callstack] 0x00007ffc455e790d UE4Editor-CoreUObject.dll!<lambda_60b579202fb5d33c88c934eb986e8011>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
PackagingResults: Error: [Callstack] 0x00007ffc456452d2 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3230]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc4564539d UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3258]
PackagingResults: Error: [Callstack] 0x00007ffc456438c7 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2803]
PackagingResults: Error: [Callstack] 0x00007ffc455f3969 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5105]
PackagingResults: Error: [Callstack] 0x00007ffc453b46bc UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1586]
PackagingResults: Error: [Callstack] 0x00007ffc453b32a0 UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffc456211b7 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4230]
PackagingResults: Error: [Callstack] 0x00007ffc455f25b4 UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4948]
PackagingResults: Error: [Callstack] 0x00007ffc4561691a UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5187]
PackagingResults: Error: [Callstack] 0x00007ffc455f060f UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4427]
PackagingResults: Error: [Callstack] 0x00007ffc455f2b1b UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3586]
PackagingResults: Error: [Callstack] 0x00007ffc45618bbc UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3757]
PackagingResults: Error: [Callstack] 0x00007ffc4572cd66 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObj
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows (64-bit)): Took 21,5288092s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Cooking (Windows (64-bit)): (see C:\Users\jackp\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED