Calling out for help

hi i’ve been looking for online courses to learn unreal engine for almost a year and yet I’ve learned nothing , and by online course I mean the one that contains tutorials that shows how to actually finish a game, like how to end a game how to jump from a chapter or level to another how to create AI enemies , health bar , inventory and how to use animations and… pretty much everything you need to know to finish a game I tried Lynda, Udemy, Digi tuts and a lot of other courses and found none of them useful, plz help?

Learning Unreal is like putting together a giant puzzle. It takes many pieces to put together a finished game. Instead of looking for an A to Z tutorial of learning Unreal engine I suggest figuring out what you want to accomplish and then learning how each piece of the puzzle fit’s together. Once you are competent enough you will then be able to arrange the pieces together and do what you want. You can refer to my signature for inspiration.

[USER=“1107577”]arshia KaRiKaToR[/USER] you can buy some of the larger game templates from mp and dissect what people were doing to make them function. The learn tab also has full examples. This can speed up whatever you want to learn. I would say 100$ worth of good mp code > 1000$ worth of tutorials and can save tons of hours of just looking for examples.

yea but the problem is that i dont know what i need, i mean i do but all that stuf has spefic names you know, also it may lead to find different teachers who teachs and do their projectt in different ways , and sometimes they dont match thats why i gave up trying that

thanks a lot, i’ll try that

i tried coding, i mean i actually know how to code but the thing is that unreal engine doesnt scan my visual studio and i tried to make it vissible or almost a month but i couldnt do it

Before you go and spend a relatively large amount of money on game templates, try this: start a new, blank project, and work on it alone. Try to recreate the system of a game you love from scratch, and see what kind of challenges you run into doing that. Sure, there are tutorials that will teach you how to make the player character move, but there aren’t any which will teach you when and how to selectively enable/disable movement (i.e. can the character move while attacking? Perhaps there are some attacks that can be performed while the character is moving, and others that can’t? What about attacking while jumping? Disable movement when the character is hit, and reenable it after the knockback animation has finished playing?). There are also a bunch of tutorials that teach you how to make the player attack, but they all come down to playing an animation montage on input. That is far from enough for a serious game. A combat system needs much more thinking than that (Can the player perform the attack at all? When and how is damage dealt? What happens if the character is hit mid attack? What if, during the attack, the player presses “Jump”? Will the character stop the attack and jump, or will jumping be disabled at that moment?). What about UI? Again, a lot of tutorials will teach you how to drag out a button and attach a function to it in widget blueprints, but none will teach you how to actually create a *UI system. *The best way to overcome all the challenges of a programmer/developer is not to have someone teach you how to do one specific thing, but to build through it yourself, learn the pitfalls, the possibilities and the necessities.

It’s hard dissecting a game template, it’s even harder to do it if you’re inexperienced. Do yourself a favor and have fun creating a simple project on your own. And note one thing: I am not talking about content creation here, but about system creation. Your UI doesn’t have to be flashy and colorful, it needs to be functional. Same for your character(s) and animations. UE4 comes with all the basic assets you need to create a functional system.

Have fun :slight_smile:

I would also recommend what @NedimH - start a simple project from scratch. Learn what you need as you go and make things functional first.

[USER=“1107577”]arshia KaRiKaToR[/USER] I never said spend a fortune. Lol. Another good example is the poster above me coqui games made an action platformer template. I like the fc speed curve, and slide. I put them into my project. [FREE] ThirdPerson Action Platformer - Community Content, Tools and Tutorials - Unreal Engine Forums

thanks:P yea i think i agree with that, it’s just that finding good tutorials on youtube is hard xD thanks btw