Is it a bad idea to manually run Line Traces from within ::Tick() method of AActor-based classess?
I’m asking because it is not clear if the physic simulation is calculated before or after ::TIck() and because it is unknown in which order object’s Tick methods are called. Meaning if that if I check for collision with trace in object A, find that I’m colliding with object B, and then B’s “Tick()” methods moves B to position where collision no longer happens, that might not be what I want.