Summary
Calling item_component.Drop during pregame / on simulate (before the Fortnite round has actually started) crashes Verse extremely hard with zero indication of what caused it. There is no LogVerse error, no callstack, and no warning that Drop is not safe to call before round start.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Spawn an item entity, set its global transform, and call item_component.Drop from a Scene Graph Verse Component OnSimulate, before the game starts. Verse will crash instantly
Expected Result
Drop either works or at the very least silently fails before the game starts
Observed Result
Verse crashes with no error, no callstack, and no indication that calling Drop before round start is the cause
Platform(s)
All