Calling item_component.Drop[] before the round starts crashes Verse with no error

Summary

Calling item_component.Drop during pregame / on simulate (before the Fortnite round has actually started) crashes Verse extremely hard with zero indication of what caused it. There is no LogVerse error, no callstack, and no warning that Drop is not safe to call before round start.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Spawn an item entity, set its global transform, and call item_component.Drop from a Scene Graph Verse Component OnSimulate, before the game starts. Verse will crash instantly

Expected Result

Drop either works or at the very least silently fails before the game starts

Observed Result

Verse crashes with no error, no callstack, and no indication that calling Drop before round start is the cause

Platform(s)

All

FORT-1098441 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.